"3D-sounding music" mixes.

Slugworth

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I hope everyone is doing well. I wasn't sure which category to submit this post under. I do write songs and my question(s) is about engineering. Recently my friend (and singer on many of my songs) Laura sent me a mix of her song that she used this person's full-production service for https://www.airgigs.com/demo-produc...-Production-by-Multi-Instrumentalist-&-Singer

He did great work on her song to this point. Quality and sound-wise it sounds just like the songs under the Audio tab on his Airgig's page. I am linking my songs on SoundCloud only as reference to the differences in sound quality and depth of how mine were mixed/mastered compared to Gaston's work.

How does he (Gaston) achieve such a full sound and 3D projection? I love that work that Mariano (the engineer that I use) has done on my songs. However, after hearing Gaston's work I am now wondering how mine can possibly be improved to achieve a similar sound. I message Mariano about this and I am waiting for his reply. I figure I would bring it up here as well to hopefully obtain more input.

One thing that I notice between the two engineers is that Gaston's mixes seem to have more overall clarity, punch and depth with more noticeable low frequencies in the overall mix. Or at least definitely with low end on the bass guitar and drums (he uses drum kit samples and assembles them into arrangement).

To Mariano's defense I feel my songs use more instruments than those on Gaston's examples. My songs generally include bass guitar, drums, guitar(s), horns, keys, percussions and vocals. All of those are competing for space and frequencies which may effect clarity and projection within a mix.

Soundcloud link
All responses appreciated.
 

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