Re: Using a Virtual Console or tape machine plugin with DM 4
First, I agree with Waterstrum; console plugs (virtual strips) are invaluable for sonic sculpting and artistic effects. I would, however, separate these apps from individual, task-specific DSP tools like 'tape saturation,' etc.
A 'virtual console' is simply that: an emulated mixer with features similar to a hardware version. Essentially, it overlays/inserts the DAW so that characteristics like compression, EQ and presets which interract together, can be applied to the raw signal to alter its character. For example, in Protools 10, you've got the Eucon Strips which were fashioned closely after the Eucon desk protocol. These can be helpful for certain things - to change the attack envelope of a snare, or - for that matter - including an entire drumkit in a compression bus. I've used it for De-Essing, and to crispen up rhythm guitar tracks. And that just scratches the surface.
That's just one small example; these days, there are - what - hundreds?
Something to think about: If you run your DAW digitally through your DM, and add nothing to the signal chain in the DM (eq, compression, efx), keeping all the DM faders at unity gain - you're essentially mixing IN THE BOX. What goes in - comes out virtually the same way. So, by treating DAW channels with virtual DSP, you're accomplishing the same thing as you would if there were no DM in the chain whatsoever. Therefore, you've got a vast pallet at your disposal - either applying DSP in the DAW domain, and/or - adding additional tools in the DM signal flow.
CaptDan